Where to find jacobstown in fallout new vegas




















One of these days I'm hoping we can trade with the rest of the wasteland. No more fighting, just Jacobstown is an old, pre-war ski resort in Mount Charleston that is now a super mutant settlement in the Mojave Wasteland in Post- Great War , the area was of little interest to travelers and scavengers due to its remote location and lack of salvageable material. It was not until the past twenty years that it became a permanent settlement for any group.

Marcus, the mild-mannered super mutant sheriff of Broken Hills , took it upon himself to find a refuge for the "broken-minded" of his kind. It proved to be more difficult than holding on to Broken Hills, but he eventually discovered Mount Charleston and decided it was a good spot to set up a community.

Wild bighorners also roam the foothills, so restocking their heard is easy. Jacobstown is named after Jacob , a Brotherhood of Steel Paladin and past traveling companion of Marcus, who together previously founded the town of Broken Hills.

It was in remembrance of his old friend, who had died long ago, that Marcus renamed the old resort. Unfortunately for Marcus, not all of the super mutants and nightkin were content to live under his rules.

Davison and Tabitha broke off on their own, eventually winding up with their own dysfunctional super mutant communities. Though Marcus is disappointed at how things turned out, he does the best he can to take care of Lily and the other super mutants and nightkin at Jacobstown. Even so, a nightkin named Keene still represents all the other nightkin in the town, given that Marcus does not truly understand their troubles.

Henry is trying his best to cure their mental illness, but progress is slow going and the nightkin are growing impatient, and another instance of rebellion is imminent unless something is done. Aside from the conflicts within, Jacobstown suffers many threats from the outside due to their high population of super mutants; they have even tried to establish trade with the New California Republic , [8] but an influential party [9] of the NCR recently sent out a band of mercenaries to either displace the super mutants from the town, or remove them through more violent methods, despite the fact that the town has nothing to do with the attacks on the NCR citizen's brahmin.

The super mutants of Jacobstown are an egalitarian collective. The Super Mutants operate in a collectivist mindset, equally sharing their resources among each other for a common goal and almost never physically fighting each other, though there are often splinter factions among its less mentally stable denizens. Though there is not a caste system or a highly regimented society the different generations of mutants tend to gravitate to different roles.

The first generation mutants are generally among the smartest and most mentally stable and act has organizers and community leaders. Marcus, due to his experience as a sheriff and his intelligence, became the de facto leader of the mutant community. The second generation, or dumb dumbs has some [13] call them, are general muscle and work as extra hands, as even the least intelligent of mutants are useful for their strength and manpower.

Nightkin, under the representation of Keene, help protect the town from interlopers, though their main objective is to find a cure for their deteriorating conditions. Although founded as a super mutant haven in mind, members of all races are welcome has long has they behave themselves and mind their manners and staring around the Nightkin.

The residents of Jacobstown are friendly and peaceful but despite their best efforts have few good relations. Marcus wishes to do trade with others, including the NCR, but their isolation and general anti-mutant sentiment have made this simple task difficult. They have have been scapegoated by the New California Republic [8] , for supposedly attacking brahmin herds, despite evidence to the contrary.

This has resulted in an influential party [9] of the NCR to send out a band of mercenaries to either displace the super mutants from the town, or remove them through more violent methods, despite the fact that the town has nothing to do with the attacks on the NCR citizen's brahmin. Despite being close neighbors with the Great Khans, neither seem very interested in the other, mostly focusing on their problems with the NCR Jacobstown or assimilating into the Legion Khans.

This apathetic attitude also extends itself to Caesar's Legion, as little to no contact has been made between the two groups. Marcus himself has several opinions on Caesar and his Legion, but this may or may not extend to the rest of the town. The State of Utobitha and Jacobstown are on strictly unfriendly terms, as Utobitha tends to give mutants a bad reputation as ordinance-toting moronic raiders.

Given the snowy climate and the look of the town itself, it appears to be a ski lodge resort with certain modified or fortified parts, located in the nearby Mount Charleston area north-west of New Vegas. The entrance features a giant sign on a tower that says "Jacobstown".

Left of the entrance is a pen full of bighorners. The large building to the rear is the Jacobstown Lodge. At the entrance of Jacobstown, where you meet Marcus for the first time in this game, there are two super mutants standing guard either side. Near to the one on the right there is a hollowed-out rock which has a small heart painted on it.

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Explore Wikis Community Central. Register Don't have an account? View source. History Talk I renamed it to Jacobstown after an old friend. Died a long time ago. This section is transcluded from Fallout: New Vegas endings. To change it, please edit the transcluded page. Play sound FNVending Jacobstown 16 1. Play sound FNVending Jacobstown 16 2. Play sound FNVending Jacobstown 16 3. Play sound FNVending Jacobstown 16 4. Play sound FNVending Jacobstown 16 5.

Play sound FNVending Jacobstown 16 6. I figured us mutants needed a place to call our own. Town's far enough away from humans so they don't bother us much. One of these days I'm hoping we can trade with the rest of the wasteland. No more fighting, just It proved to be more difficult than holding on to Broken Hills, but he eventually decided Jacobstown was a good spot to set up a community.

At least it buys us time to build up our defenses. Had hoped to start reaching out to NCR, start talking trade and borders. It'll be more difficult now. A stable community of Mutants, mostly, led by a mentally stable leader. Humans are welcome there, so long as they behave themselves. Look northwest of Red Rock Canyon if you want to find it. I suppose you could say I came here as a spy.

Ahead, there will be a big building, which is the Jacobstown Lodge. As you approach the lodge, you should see a blue Super Mutant, known as a Nightkin, nearby. Go into the lodge and turn right. Henry and his assistant, Calamity. Speak to Dr. Henry to learn about the Nightstalker problem that they have been facing in the town lately.

Offer to help solve the problem and he will suggest that you take Lily, the farming Nightkin you just met, with you. Once you finish talking to the doctor, a quest will begin. Follow the optional quest marker to return to Lily and ask her to join you. Lily is extremely powerful and gives you a great perk. Since she is a Nightkin, she can instantly turn invisible when she crouches. Thanks to her knack for invisibility, you gain the Stealth Girl perk, meaning that your Stealth Boys last seconds longer.



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